7-2016 Employability in Numbers


Gamedec.UKW has been around for three years now. Closing the first full cycle for the cohort enrolled in 2013/2014, we are looking at employability stats. It’s too early to ask about graduates: the first three have just received their gamedec’s licences (BA) on the 14th of July, 10+ more are coming in September.  But we started to >monitor careers right when the careers did: long before graduation! On the 1st of July, counting the 2nd and 3rd grade together, game dev employability = 39%. This is only full time employment lasting more than a month; and only the real job market, without grant-funded industry internships organised by the university (these were taken by nearly 100% of both cohorts).

More precisely: The “first generation” 2013/14 now has 23 gamedecs who have made it to the last semester (LVL6), and 7 out of the 23 are employed full time, plus another 4 who decided to quit studying when they got the jobs. The “second generation” 2014/15 has 21 gamedecs on LVL4, 6 of them employed full time, plus another 3 who quit studying to take the jobs. In total, the video game industry has hired 20 (39%) out of the 51 students in the senior and sophomore grades (including those 7 who quit university when they got the jobs). Out of the 20 employed, 5 have managed to get a second employment or a promotion.

[Disclaimer: the 39% full-time stat applies to those in the 2013/14 and 2014/15 cohorts who have made it to the current semester or quit for a game dev job. It does not include those who had dropped out without getting jobs.]

What companies and positions do gamedecs work at? Most frequently, it is QA/tester. There have also been three employments as level designers, two as junior game designers, and one each as junior programmer, Unity designer, junior graphic designer, customer support, HR, project manager and game design instructor for children. Currently, our people are working in Bydgoszcz at Huuuge Games, Vivid Games, RemiVision and Ovro, and beyond Bydgoszcz: at Fuero Games and Action Games Lab in Warsaw and Wasteland Interactive in Łódź.

The 39% stat covers only full-time jobs. Additionally, there are single short-term contracts:

  • 4 gamification designers for a mobile app (no details, NDA)
  • 4 urban games organisers and staff
  • 6 organisers and builders in a Minecraft project for the Kuiavian-Pomeranian voivodeship
  • 3 instructors / tutors at summer RPG/Larp camps
  • 2 creators of miniature wargaming accessories
  • 2 authors of urban game scenarios
  • 1 writer/QA at Insignis Media
  • 1 gamification system for an online edu-platform
  • still increasing number of gamedecs hired by video and board game developers as staff for their booths at game fairs and conventions

All this is the real job market where gamedecs are paid by companies and institutions. Having achieved such results with seniors and sophomores, do we have to worry about the employability of graduates?