We have 56,8% rate of pre-graduation full-time employment.

See details below.


This page is updated until the end of the academic year 2016/2017. For information about 2017/2018 and further, please contact >Katedra Dziennikarstwa, Nowych Mediów i Komunikacji Społecznej.

Game designer is a visionary, world-builder, storyteller and experience designer. A constructor of mechanisms and systems. An efficient project manager. A community leader. With the versatile humanities-technical-management skillset, s/he can be professionally involved in many areas and on many positions.

Employability in the game industry

  • video game development (as level designer, game designer, QA tester)
  • board and card game design
  • urban games and larps
  • game journalism, game analytics
  • game production, sales and marketing

We go beyond game design. Gamedecs are trained in the design of game-based services and events, for-profit and non-profit. They learn how to create serious (applied) games for other purposes than sheer fun, such as education. They know how to use the game designer’s toolbox outside of the game industry: in gamification of education and management. A gamedec can work in any place which deals with complex systems and human experience.

Other employment opportunities

  • commercial game-based services (tourism, youth camps, corporate events)
  • non-profit game-based activities funded by grants and/or institutions (museums, libraries, culture centers, municipalities, religious organisations and NGOs)
  • innovative education (game-based learning)
  • gamification of education, training or management
  • courses and workshops in game design

Career paths of our students

Updated: November 2017

In the first calculation of employment rate in June 2016, near the end of the first full 3-year edu-cycle, we included 27 seniors (23 were active students, 4 had quit for industry jobs) and 24 sophomores (21 active, 3 had quit for jobs), we did not include those who dropped out without getting jobs. Total number: 51 students in the two cohorts. In June 2016, 39% had found full-time employment in the game industries or game-related jobs – before graduation!

In January 2017, this number rose to 47%. Not counting part-time jobs in games, or any jobs in other industries. Only full-time employment in games. In the Big Wide World (mostly US), video game degrees boast the industry employment rate of 55,8% within a year after graduation.

In the last update in November 2017, the stat reached 56,8%. This is the average for the first two cohorts (enrolled in 2013 and 2014) who have reached the end of the three-year edu-cycle.

  • In the first cohort (2013/14), 13 gamedecs (54%) got jobs before graduation, and 11 (46%) graduated without game employment.
  • In the second (2014/15), 12 (60%) got pre-graduation jobs, and 8 (40%) graduated without game employment.

Have a look at the career paths of our students.

Enrolled in 2013/14

  1. level designer at RemiVision (Bydgoszcz); simultaneously – video game instructor at Galileusz school (Włocławek)
  2. QA at Huuuge (Bydgoszcz)
  3. level designer at RemiVision (Bydgoszcz), then QA at Vivid Games (Bydgoszcz), then junior level designer at Madmind Studio (Bydgoszcz)
  4. QA at Vivid Games (Bydgoszcz), then junior game designer at Vivid Games (Bydgoszcz); simultaneously – video games instructor at Gamedec.UKW (yes, with us!)
  5. QA at Vivid Games (Bydgoszcz), then QA at Fuero Games (Warsaw), then QA lead at Fuero Games (Warsaw)
  6. customer support at Huuuge (Bydgoszcz)
  7. QA at Huuuge (Bydgoszcz)
  8. QA at Vivid Games (Bydgoszcz), then level designer at Vivid Games (Bydgoszcz)
  9. QA at Huuuge (Bydgoszcz)
  10. QA at Vivid Games (Bydgoszcz)
  11. QA at Fuero Games (Warsaw)
  12. QA at Fuero Games (Warsaw)
  13. QA at Madmind Studio (Bydgoszcz)

Enrolled in 2014/15

  1. HR at Huuuge (Bydgoszcz)
  2. QA at Huuuge (Bydgoszcz)
  3. QA at Huuuge (Bydgoszcz)
  4. QA + junior game designer at Action Games Lab (Warsaw), then QA at CD Project Red (Warsaw)
  5. QA at Huuuge (Bydgoszcz)
  6. junior programmer; then programmer at Wasteland Interactive (Łódź)
  7. Unity designer at Ovro (Bydgoszcz), then co-owner of Cybreath (Bydgoszcz)
  8. graphic designer at RemiVision (Bydgoszcz)
  9. manufacturer of miniature wargaming accessories (self-employed, Bydgoszcz)
  10. product developer & marketing at Winning Moves (Gdańsk)
  11. board games salesperson & product promoter at Centrum Gier Pegaz (Bydgoszcz) and co-owner of Radish Games (Bydgoszcz)
  12. designer at Anshar Studios (Katowice)


  • part-time product promoter for Fabryka Kart Trefl (Cracow)
  • Minecraft project manager for Kuiavian-Pomeranian Marshall’s Office

not counted in the 56,8% as it’s not a full or not a permanent position)

Plus one-time paid contracts:

  • 4 designers of gamification for a mobile app (NDA-protected)
  • 4 organisers and staff in urban games
  • 6 organisers and builders in a Minecraft project for Kuiavian-Pomeranian Voivodeship
  • 3 instructors on game-focused summer camps with Poszukiwacze Przygód
  • 2 help in manufacturing of miniature wargames accessories
  • 1 writer/QA at Insignis Media
  • 1 gamification system sold for an educational e-platform
  • 2 board games developed for local museums in Bydgoszcz
  • 1 board game developed for a learning center in Warsaw
  • 1 card game sold to a video game company
  • ever-increasing number of paid staff/help hired by video and board game companies to man their booths at game fairs and conventions

Plus 3-month paid internships funded by NCBiR grant,

  • completed by a large majority of gamedecs enrolled in 2013 and 2014

Around Gamedec

Three other UKW students – one in IT and two in the “digital human” specialisation of Humanities 2.0 – who were intensely involved in Gamedec activities, have also been employed in game dev:

  • junior programmer at Vivid Games, then programmer at Cybreath
  • junior graphic artist at Vivid Games
  • media assistant at Despair Games

What GameDev says about us

Wojciech Dziuk, level designer at Vivid Games (now at Techland)

vg_vividgamesIn my opinion, GAMEDEC specialisation at Humanities 2.0 is a good and wise choice for students who want to start a gamedev career (be it digital or board games). The main advantage and the greatest asset of this specialisation is the connections to gamedev companies they form while they are studying. It’s not just unpaid internships or projects, they also become paid trainees. I think there is no better way to get a gamedev job than try it as an intern or trainee. We can already see this method works: a GAMEDEC student has permanent employment at Vivid Games, two others are game design interns, even more are likely to join in mid-June*. Thanks to GAMEDEC, other students are also employed at Huuuge Games and RemiVision. Another advantage is the fact that GAMEDEC is open to industry professionals, with students learning hands-on practice from people who make games for a living. It helps students get prepared to meet expectations of employers and to face task they will be assigned in the future. It is also important that most projects they do at the university are collaborative: the students work just like people who are employed by the industry, bearing team responsibility for the results of their work. They learn how to organise the team, plan tasks and deadlines, share duties, and bear collective responsibility for the project. Summing up – I recommend that people who would like to work in game dev should pick GAMEDEC. Thanks to qualified staff, and opportunities to start work before graduation, and a revolutionary (as in Poland) teaching style, these years will not be wasted time.

Update: Wojciech wrote this in May 2015. During the summer, the number of gamedec employed by Vivid Games rose to four.

Krzysztof Maliński, senior developer at Huuuge Games


Gamedec students collect points for collaboration with businesses and for completed projects. They gain a lot in the opinion of would-be employers, as they are earning experience in game design and game testing. As a company that collaborates with Gamedec, we are helping students gain experience during internship periods. Each student goes through a job interview, thus getting familiar with the recruitment process and the standards required by the game industry. At our company, we’ve had 14 interns so far, and 5 others are currently in the process. We hired one person in 2014, another in 2015, and more employments are on the way.

Rafał Bełka, co-founder at RemiVision


From the perspective of our company and the industry, GAMEDEC: Game Studies & Design is a perfect place to train students who want to create and design games in the future. Currently, our company is collaborating with Gamedec, employing several young people from this study path, and we are very satisfied with their work. We are happy that our city has the right people with a passion for games who managed to create this new and innovative degree at UKW.

Damian Konieczny, Hobby Manager at CDP.pl


Gamedec students and staff have repeatedly proved their worth as partners. I am very pleased with their involvement in our promo campaings, events and student internships. I hope this collaboration will continue. I can see a huge potential in these gamers.

Piotr Pieńkowski, owner at Dom Mediowy – Sukces, ex-editor-in-chief of „Świat Gier Komputerowych”*

GameDec: Game Studies & Design is one of the most interesting degree programmes not just in Bydgoszcz but in Poland. An interesting and practical curriculum, professional teaching staff, innovative teaching methods; all this attracts young people who are pragmatic in thinking about their future. Here, the students are quickly turning active and creative, their potentials growing year by year. For companies like my own, their graduates will be very valuable assets. I am even happier that it was UKW that found people who took the trouble to organise and lead GameDec.

*Świat Gier Komputerowych = one of the leading Polish print magazines about video games, 1992-2003

Artur Machlowski, editor-in-chief at Valkiria Network


I have collaborated with Kazimierz Wielki University in Bydgoszcz since the very beginning of the Gamedec degree. My evaluation of the work of their academic staff is very high. The curriculum contains a strong theoretical and practical background for a career in the widely understood game industry. I have directly worked with UKW students many times in event organisation and in student internships, both at Valkiria.Net and as a manager at CDP.pl Gry Bez Prądu.

Anna Zawadzka, owner at Better Leaders Academybla logoWith their knowledge, creativity and engagement, the students played an active part in a pioneering project, innovative as it was in Poland, that promoted the Kuiavian-Pomeranian voivodeship in Minecraft. Their professional approach to their tasks, together with their time management, responsibility and creativity, made it possible to make the bravest visions come true. Using satellite maps, they recreated the map of the region in Minecraft, and built more than ten historical sites in there. Now everyone can join the virtual space and explore it, build some new ones, and take part in promo events. I am certain, with my experience with the creative industries (PR/even agencies and advertising), that skills the students are developing at UKW will enable them to find jobs in the best companies, and not just in  Poland. They will be the ones who introduce innovations and develop the industry.

Krzysztof Szafrański, Project Manager at REBEL.pl


Gamedec staff took on a tough task to teach professionals for an industry that is developing very dynamically, with every new year bringing on new challenges. Watching how they are doing, I can see this is the first degree that may succeed in this undertaking. It is not just about “playing games”. The Gamedec degree demands a very large amount of work. It excels at training the skills of team management and project management, and it offers a firm know-how background. I am very satisfied with our collaboration. The teaching staff are well-educated industry experts, who take care about networking with the industry, and are in very good relations with their students.

Łukasz Juszczak, editor-in-chief at Przystanek Planszówka

Gamedec: Game Studies & Design is an innovation at the Polish educational market. Their curriculum includes every step of the production of games on various platforms (from project to testing to the final product and marketing). This is undoubtedly a huge challenge but also an adventure for students and staff. And not just for them. Because they rely so strongly on the practical aspect of education, Gamedec’s partners also are participating in the fascinating process of the teaching of game industry specialists.

Our collaboration with the students makes us certain that Gamedec’s creators pay attention to every aspect of the product’s life. Looking at games from the standpoint of the reviewer will help their graduates create products that cater to all needs of the end user. It will also draw attention to the importance of collaboration with stakeholders who may not be directly involved in the creation of the product, but are nevertheless an important element in reaching the consumer.

A holistic approach to the game lore is a huge challenge but also an amazing potential. I think we will soon be hearing about the successes of Gamedec students and graduates on the game market.

Radosław Szeja, Kuźnia Gier


Gamedec: Game Studies & Design is a degree with a future. The programme constitutes a good preparation for a job in the widely understood game industry. It teaches the whole process of creation of new products, including the project phase as well as marketing and distribution. The students are being taught in an innovative way, developing not just knowledge but also experience in companies from the industry. In the near future, this will empower the market with a group of highly trained people. The cooperation of gamedecs with our company has convinced us they are well prepared for full time jobs. They are resourceful and intensely engaged.

Marcin Przybyłek, science fiction writer, business coach


In my view, the “Gamedec” degree at the Bydgoszcz-based university is the most interesting education choice for a young person in our country. The topic of this degree is fascinating: game design is something that most high-school graduates are interested in. They have perfectly organised student work thanks to gamification. People responsible for the programme are not just professionals in what they do: they are full of enthusiasm, which is by no means a common thing among academic teachers. Moreover, this degree is very popular on the job market. Their graduates do not have to worry about finding jobs after graduation. In fact, they find jobs even before they start writing their BA papers. When young people ask me what they should study, I say: become a gamedec at Kazimierz Wielki University in Bydgoszcz.

What we say about ourselves

Status Report: 31 May 2015

We are nearing the end of the second year of Gamedec.UKW. We had two enrollments, in 2013 and 2014. No sooner than October 2015 will we have senior students, and no sooner than June 2016 will we release the first licensed (BA) gamedecs. But we can already respond to fears about their employability. There are no graduates  so far, yet problems with employability have already shown… but not of the kind we would complain about. The game industry takes our students before they can complete education!

Gamedec.UKW First Generation 2013/14 has 31 souls now. They haven’t yet completed the second year, and 1/3 of them are already making money on games. Four have a contract on a mobile app we cannot speak about (NDA-protected). Two work in schools as instructors of game design. One in event management in Minecraft. Four are fully employed with Bydgoszcz-based video game developers (Vivid Games, Huuuge, RemiVision). Several others are doing unpaid internships, some of which will end in regular employment.

And it is the same with the freshman year! Gamedec.UKW Second Generation 2014/15 has 31 souls, too. They have completed only Level 1 (a semester in general humanities, before the choice of a specialisation path) and the coming-to-an-end Level 2: just four months of gamedec training. And you know what? Freshmen are earning money in games, too: four on event management in Minecraft, one as writer at Gamedot. Two are now setting up their own businesses – real ones, not in academic incubators! Seven are gearing up to work as game staff  at a youth summer camp Better Camps.

Note: this does not include paid job internships organised by the university – these were completed by nearly 100% of both generations! This is the “real” job market, with gamedecs hired by businesses and institutions. Five of them already got offers of full-time employment – which they won’t be able to combine with further studying. This is our problem with employability: jobs come to us too quickly! 🙂 

What do you think? With such results in freshman and sophomore years, we have no worries about graduates employability. There is only one other choice of major which is better than us as training for a career in the game industry: IT focused on video game programming. And if you don’t want to be a programmer, than there is no better choice than Gamedec.UKW. Ask people from the industry.

– Michał Mochocki

P.S. But do not skip the warning below. Maybe you don’t really want to be gamedecs?

Maybe you don’t really want to be gamedecs?

Let’s put this straight: it’s not enough to just sign up for Gamedec to get access to employment opportunities. Employability needs to be earned through hard work. We expect gamedecs to constantly develop their skills, to be multiplatform designers (board games + larps + video games + gamification), to show professional attitude towards deadlines and responsibilities, to be able to quickly adapt to changing environment, to use English on everyday basis (it’s not a foreign tongue in this industry!), to do tons of systematic work alone and in teams. And to have a genuine creative passion which turns hard work into satisfaction – not frustration. Without this, nobody can take such intense training.

Do you want facts and figures? First Generation started as 52 students, but 21 are already gone. Out of the remaining 31, as many as 13 have got only conditional promotion to Level 4, having failed some courses on Level 3 – and it is evident that several will not make it further.  Second Generation started at 49, and 18 left just during the first year. A few gamedecs left because they already got a job, choosing an early career over a degree. But we are under no illusion: most of them left because they couldn’t make it. Therefore, candidates should be warned: if you want an easy and non-demanding BA, go look somewhere else.